József Borsics
Game Designer with 13 years of experience in Free to Play and Live Ops. Strong product focus, excellent soft skills
About me
Video games are my job, my hobby, my life. I had the privilege to create experiences that bring joy to millions of players, but I also value small niche games that I create with friends for game jams.

Over the years I had the opportunity of working with some of the industry's top talents in a diverse cultural environment that has helped me grow and become a better version of myself. I can’t be grateful enough for that.

I’m a son of two teachers, so education has always been close to my heart. As a result, I take great pride in mentoring, training, and hiring the next generation of game designers.

As an ex-biologist I have a weird fascination with insects and I also play the guitar.
Core Values
  • Empathy
    Understanding how the other person feels is not only a crucial skill in building productive relationships, but also a fundamental aspect of the Game Designer profession.
  • Cooperation
    While individuals are capable of amazing achievements, a group of people working towards a common goal is unstoppable. I believe in team work, as each new perspective is invaluable.
  • Excellence
    I take great pride in consistently delivering work of the highest quality. Looking back at my past projects there's not a single one that I'm not happy with as I know I always give 100% effort.
Project Highlights
13 years, several platforms, from flagship free to play titles to small game jam entries and prototypes.
Dragon Mania Legends
Dragon Mania Legends, one of Gameloft's most successful titles, achieved an impressive 150 million downloads and provided a steady revenue stream for nearly a decade. As the Lead Designer on this project, my primary focus was on Live Ops and Social features. Everything I know about 'Game as a service' mentality - I learned on Dragon Mania.
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Disney Getaway Blast
A unique puzzle game with a narrative restoration meta developed by Gameloft. It was a defining experience working with the greatest IP holder in the known universe. Finding a fitting narrative for a multi IP project was an exciting challenge , and I'm super proud of the final product that contributed to the legacy of Walt Disney.
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Thunder Wolves
A console/PC arcade helicopter shooter by Most Wanted Entertainment. This project introduced me to game development and leadership. I worked with an incredibly talented team, many of whom now hold positions at the industry's leading companies.
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Game Jams
Company game jams, Global Game Jam, demo parties - you name it.
I love to create games with friends.
Contact
borsicsjozsef@gmail.com
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